Hoplite Clans

"As cold and hard as the rocks from which their ships are made. Hoplites excel at both space and ground combat."

The Hoplite Clans, also known as the Hoplite Dynasty are one of the playable empires in Space Tyrant. They are a short-tempered group of humanoid cyborg rabbits. Their ships are tough and focus on survivability, persisting to continue their assault on the enemy.

The Hoplite Clans are unlocked by default.

Sadly, they're the only clan automatically unlocked. To get the Bzzerk Union unlocked, you'll have to complete a full campaign with the Hoplite first

Triple charge
Wait until you have at least 3 charges before clicking on/firing any ships to launch their volley ability. Once the initial volley has been fired, most ships only fire occasional shots. By waiting until at least 3 charges have been stored before firing, it allows you to always have enough stored charge for one of your cruisers to perform its "Bulwark" ability to either self repair or to repair itself and another ship. This will allow your fleet to endure much longer under the harsh waves of random attacks by ships that have already launched their initial salvo. Also, having at least 1 charge remaining after healing/repairing/firing can always be useful if you find you must seal a hull breach or risk losing the ship.

Overlords

 * Stonehair
 * Greenfoot
 * Redeye

Capital ships
Capital ships are unlocked by:
 * Battleships: Win 200 battles
 * Dreadnoughts: Kill 20 Space monsters